GAME · APEX LEGENDS · CHECKED ON DRIVER 621.14
NVIDIA Profile Inspector for Apex Legends
NVIDIA already ships a 15-setting Apex Legends profile that covers both the DirectX 12 and older executables, and sets Maximum Pre-Rendered Frames to 1. The changes worth considering are a frame cap and the in-game Reflex option. We could not measure any NPI tweak, so we make no FPS claim. Apex uses Easy Anti-Cheat, and the question of whether NPI is allowed appears in EA forum threads, where we found no official statement.
Is NVIDIA Profile Inspector allowed in Apex?
Players ask this on the EA forums, in threads titled along the lines of “NVIDIA Profile Inspector, allowed or not”. COMMUNITY · EA forums We could not extract an official answer from them, and we found none from EA or Respawn. Apex uses Easy Anti-Cheat.
What NVIDIA already sets for Apex
The profile covers r5apex.exe, r5apex_dx12.exe, two static DirectX 12 executables and the Easy Anti-Cheat launcher.
LAB · driver 621.14
| Setting | ID | Value |
|---|---|---|
| Experimental - The amount of VA space in bytes reserved for the shader heap | 0x001ABC0F | 0x80000000 0x80000000 |
| Experimental - Max optional shader compilation threads allowed | 0x00313537 | 0x00000001 0x00000001 |
| NIS Allow | 0x00598949 | 0x0000000F Allow |
| Indicator MFAA | 0x00666665 | 0x00000000 Off |
| Maximum Pre-Rendered Frames | 0x007BA09E | 0x00000001 1 |
| SLI Compatibility Bits Dx10 + Dx11 | 0x00A06946 | 0x00000004 DISABLE_SLI |
| Rebar Expr Modes | 0x00C09D09 | 0x00000002 Mode 2 |
| Nvidia Predefined SLI Mode On Directx 10 | 0x1033CEC2 | 0x00000001 Value 0x00000001 |
| Nvidia Predefined Number Of Gpus To Use On SLI Rendering Mode On Directx 10 | 0x1033DCD3 | 0x00000001 Value 0x00000001 |
| Antialiasing - FXAA Enabled (predefined by NVIDIA) | 0x1034CB89 | 0x00000000 Disallowed |
| Freestyle Filters Allow | 0x1035DB89 | 0x00000001 Allow |
| CPU Expr Modes | 0x105E2A1D | 0x00000004 Mode 4 |
| 0x10B7D338 | 0x10B7D338 | 0x00000001 |
| Driver - NvCamera Capture Blocked Buffers | 0x10E74421 | 0x00000001 DEPTH |
| Vertical Sync Expr Behaviors | 0x80857A28 | 0x00000001 Mode 1 |
Frame caps
Choices are the driver limiter, an in-game limit and a console variable. We have no Apex frame-time traces. For G-SYNC, a few FPS under refresh is the usual advice, see the G-SYNC recipe and the frame rate limiter. Use one limiter only.
Reflex or Low Latency Mode
Use the game’s Reflex option if it is there. We did not test the driver mode with it.
What “best Apex settings” videos change
Videos for Apex list texture, shader and power changes, and a frame cap. We did not download them. For each kind of setting see texture filtering, power management and shader cache, which say what sources show.
Recipe
No downloadable file. Attach the executable you actually launch, which Task Manager shows, to NVIDIA’s existing profile. The profile already includes both the current and older executables, so add nothing there.
Undo
Reset the rows you changed. Undo and reset has the steps.
Questions people ask
Is NVIDIA Profile Inspector allowed in Apex Legends?
There are EA forum threads asking exactly this, and we found no official answer from EA or Respawn. A profile change is not a game file, but nobody can promise a tool is safe.
What is the best FPS cap for Apex?
With G-SYNC, a few FPS under your refresh rate, which our calculator gives. We have no Apex measurements.
Does NPI increase FPS in Apex?
We could not test it. NVIDIA's profile already sets 15 values.
Sources
- NVIDIA driver 621.14 predefined profile database nvidia.com · accessed 8 Nov 2026 · official
- EA forums forums.ea.com · accessed 8 Nov 2026 · community
- Blur Busters blurbusters.com · accessed 8 Nov 2026 · community