REFERENCE · CONTROL PANEL · CHECKED ON DRIVER 621.14

The NVIDIA Control Panel is gone: where every setting went

NVIDIA announced on 26 May 2026, with driver 610.47, that the classic NVIDIA Control Panel is retiring for GeForce. Existing installs stay unless you do a clean install, and its features move into the NVIDIA App. Every Manage 3D Settings option still exists in the driver's profile database, so NVIDIA Profile Inspector can change them per game. Use the table below to find each old setting in NPI.

What NVIDIA changed (and what it didn’t)

On 26 May 2026, in the announcement for driver 610.47, NVIDIA said the classic NVIDIA Control Panel is “officially retiring” for Game Ready and Studio drivers. Existing installs stay unless you do a clean installation. The panel remains downloadable from the Microsoft Store with no new features or fixes, RTX PRO keeps it for now, and the NVIDIA App’s Graphics, Program Settings page replaces Manage 3D Settings, with display options moving to the System tab. OFFICIAL · NVIDIA GeForce News · 26 May 2026

Two details complicate the picture. The 610.47 release notes do not mention the retirement and still list a bundled “DCH NVIDIA Control Panel 8.1.969.0”, and later notes (616.56, 616.64) list the same module, so an upgraded PC may still have the panel. OFFICIAL · NVIDIA release notes

What did not change is the driver’s profile database and the setting IDs in it. We read NVIDIA’s own predefined profile database out of the public 621.14 package, and every setting in the table below is part of NVIDIA’s NVAPI header. LAB · DRIVER PACKAGE · F42

Your options now

Ways to change 3D settings now
OptionWhat it coversUse it when
NVIDIA AppNVIDIA lists Graphics, Program Settings and Global Settings, including DLSS overrides and migrated 3D options such as the background frame rate limit.You want NVIDIA's own interface for the common settings.
NVIDIA Profile InspectorEvery setting in the driver profile database, per game, plus hundreds the panel never showed.You need a setting the App does not show, or per-game control.
An existing Control PanelWhatever it showed before. No new features.Your install still has it. Do not install it from third-party sites.

Every Manage 3D setting, mapped

Each row pairs an old Control Panel option with the NPI setting that holds it. The names come from NVIDIA’s own setting names in its public NVAPI header, which match the panel’s labels, and the hex ID is NPI’s. OFFICIAL · NVIDIA NVAPI header We mapped them from those names and have not clicked through the old panel one by one. A few options map to several rows, because the panel wrote more than one setting. The App column says “named by NVIDIA” only where NVIDIA’s own notes name it.

Download CSV
NVIDIA Control Panel to NPI mapping
Ambient OcclusionAmbient Occlusion - Usage↗NVIDIA Predefined Ambient Occlusion Usagecheck in the AppCompatibility bits
Ambient OcclusionAmbient Occlusion - Setting↗Ambient Occlusioncheck in the AppCompatibility bits
Anisotropic filteringAnisotropic Filtering - Mode↗Anisotropic filtering modecheck in the AppTexture filtering, anisotropic and LOD bias
Anisotropic filteringAnisotropic Filtering - Setting↗Anisotropic filtering settingcheck in the AppTexture filtering, anisotropic and LOD bias
Antialiasing - FXAAAntialiasing - FXAA Enabled↗Enable FXAAcheck in the AppCompatibility bits
Antialiasing - Gamma correctionAntialiasing - Gamma Correction↗Antialiasing - Gamma correctioncheck in the AppCompatibility bits
Antialiasing - ModeAntialiasing (MSAA) - Mode↗Antialiasing - Modecheck in the AppCompatibility bits
Antialiasing - SettingAntialiasing (MSAA) - Setting↗Antialiasing - Settingcheck in the AppCompatibility bits
Antialiasing - TransparencyAntialiasing - Transparency Supersampling↗Antialiasing - Transparency Supersamplingcheck in the AppCompatibility bits
Background Application Max Frame RateFrame Rate Limiter - Background Application↗not in NVIDIA headernamed by NVIDIAFrame rate limiter
CUDA - GPUsCUDA - Excluded GPUs↗List of Universal GPU idscheck in the AppPower management, CUDA P2 state, threaded optimization
CUDA - Sysmem Fallback PolicyCUDA - Sysmem Fallback Policy↗not in NVIDIA headercheck in the AppPower management, CUDA P2 state, threaded optimization
Image SharpeningSharpening Filter - Enabled↗not in NVIDIA headercheck in the AppRTX HDR, RTX Video and Dynamic Vibrance per game
Image SharpeningSharpening - Value↗not in NVIDIA headercheck in the AppRTX HDR, RTX Video and Dynamic Vibrance per game
Image SharpeningSharpening - Ignore Film Grain↗not in NVIDIA headercheck in the AppRTX HDR, RTX Video and Dynamic Vibrance per game
Low Latency ModeUltra Low Latency - CPL State↗not in NVIDIA headercheck in the AppG-SYNC, V-Sync and low latency settings
Low Latency ModeUltra Low Latency - Enabled↗not in NVIDIA headercheck in the AppG-SYNC, V-Sync and low latency settings
Low Latency ModeMaximum Pre-Rendered Frames↗Maximum pre-rendered framescheck in the AppG-SYNC, V-Sync and low latency settings
Max Frame RateFrame Rate Limiter V3↗Frame Rate Limitercheck in the AppFrame rate limiter
Monitor Technology (G-SYNC)GSYNC - Application Mode↗Enable G-SYNC globallycheck in the AppG-SYNC, V-Sync and low latency settings
Monitor Technology (G-SYNC)GSYNC - Global Mode↗VRR requested statecheck in the AppG-SYNC, V-Sync and low latency settings
Monitor Technology (G-SYNC)GSYNC - Global Feature↗Toggle the VRR global featurecheck in the AppG-SYNC, V-Sync and low latency settings
Multi-Frame Sampled AA (MFAA)Antialiasing - MFAA Enabled↗Enable sample interleaving (MFAA)check in the AppCompatibility bits
OpenGL GDI compatibilityOpenGL - GDI Compatibility↗OpenGL GDI compatibilitycheck in the App
OpenGL rendering GPUOpenGL - Default Render GPU Override↗not in NVIDIA headercheck in the App
Power management modePower Management - Mode↗Power management modecheck in the AppPower management, CUDA P2 state, threaded optimization
Preferred refresh ratePrefered Refreshrate↗Preferred refresh ratecheck in the AppG-SYNC, V-Sync and low latency settings
Shader Cache SizeShader Cache - Cache Size↗Shader disk cache maximum sizecheck in the AppShader cache size
Texture filtering - Anisotropic sample optimizationAnisotropic Filter - Sample Optimization↗Texture filtering - Anisotropic sample optimizationcheck in the AppTexture filtering, anisotropic and LOD bias
Texture filtering - Negative LOD biasTexture Filtering - Negative LOD bias↗Texture filtering - Negative LOD biascheck in the AppTexture filtering, anisotropic and LOD bias
Texture filtering - QualityTexture Filtering - Quality↗Texture filtering - Qualitycheck in the AppTexture filtering, anisotropic and LOD bias
Texture filtering - Trilinear optimizationTexture Filtering - Trilinear Optimization↗Texture filtering - Trilinear optimizationcheck in the AppTexture filtering, anisotropic and LOD bias
Threaded optimizationThreaded Optimization↗Threaded optimizationcheck in the AppPower management, CUDA P2 state, threaded optimization
Triple bufferingTriple Buffering↗Triple bufferingcheck in the AppG-SYNC, V-Sync and low latency settings
Vertical syncVertical Sync↗Vertical Synccheck in the AppG-SYNC, V-Sync and low latency settings
Virtual Reality pre-rendered framesVirtual Reality - Pre-Rendered Frames↗Virtual Reality pre-rendered framescheck in the AppG-SYNC, V-Sync and low latency settings
Vulkan/OpenGL present methodVulkan/OpenGL Present Method↗Vulkan/OpenGL present methodcheck in the AppG-SYNC, V-Sync and low latency settings

Some panel options are not profile settings at all. DSR factors and smoothness, Image Scaling’s display side, resolution, colour and G-SYNC setup are display settings. NPI does not handle them; the NVIDIA App’s System tab or Windows Settings do.

Settings that were never in the Control Panel

NPI also exposes things the panel never had: the per-game DLSS override (DLSS override), Smooth Motion (Smooth Motion), Resizable BAR (ReBAR), frame generation counts (frame generation) and shader pre-compile options (shader cache). The NVIDIA App has since added some of these itself, which is why the two tools can disagree.

How to edit an old Control Panel setting with NPI

Our example is “Power management mode” for one game. ↗ is the setting, and Prefer maximum performance is 0x00000001 · Prefer maximum performance.

  1. Open NPI as administrator and pick the game's profile

    Type the game or exe name in the profile box. How to use NPI shows the whole window.

  2. Find the setting

    Search for “Power Management” or paste the hex ID.

  3. Choose the value

    Pick the value from the dropdown, for example Prefer maximum performance.

  4. Click Apply Changes and restart the game

    To undo, reset the row or import your backup (reset page).

Questions people ask

Why is my NVIDIA Control Panel missing?

NVIDIA announced the retirement of the classic Control Panel for Game Ready and Studio drivers on 26 May 2026. A clean installation of a recent driver no longer includes it, and the NVIDIA App replaces it.

Can I still download the NVIDIA Control Panel?

NVIDIA says it remains available from the Microsoft Store with no new features or fixes. Do not download Control Panel installers from other sites.

Does the NVIDIA App have all Control Panel settings?

NVIDIA says the App's Graphics, Program Settings page replaces Manage 3D Settings, and that it migrated settings such as the background application frame rate limit. Which individual options it shows is not fully documented, so check the App for each one.

Is it safe to change Control Panel settings with NPI?

The settings are the same driver profile entries the panel wrote, so changing them is as safe as the setting itself. Export a backup first and undo with the reset page.

Will NVIDIA remove the settings themselves?

NVIDIA retired the panel, not the profile database. Every setting in the table still exists in driver 621.14's own data. NVIDIA can remove individual settings in future drivers, which NPI's minimum-driver field would show.

Sources

  1. 007 First Light GeForce Game Ready Driver Released (announces the retirement) nvidia.com · accessed 8 Nov 2026 · official
  2. NVIDIA 610.47 release notes (PDF) nvidia.com · accessed 8 Nov 2026 · official
  3. NVIDIA 616.64 release notes (PDF) nvidia.com · accessed 8 Nov 2026 · official
  4. NVIDIA app release highlights nvidia.com · accessed 8 Nov 2026 · official
  5. NVIDIA NVAPI SDK (setting names and defaults) github.com · accessed 8 Nov 2026 · official

Paste a setting ID such as 0x10835002, or type a name.