GAME · CYBERPUNK 2077 · CHECKED ON DRIVER 621.14
Cyberpunk 2077 with NVIDIA Profile Inspector
Cyberpunk 2077 exposes DLSS Super Resolution, Ray Reconstruction, Frame Generation and Multi Frame Generation, which makes it the game NPI's DLSS rows are most often used on. NVIDIA already ships a 20-setting profile that turns ReBAR on. Use the in-game menu first and NPI for a forced preset or a newer frame generation model. We have no GPU, so we cannot say which preset looks best, and we could not test whether the menu or NPI wins when they disagree.
What NVIDIA already sets for Cyberpunk 2077
The profile covers Cyberpunk2077.exe and the launcher entry CPLauncher.exe.
LAB · driver 621.14 Attach changes to the game, not the launcher.
| Setting | ID | Value |
|---|---|---|
| Experimental - Way to choose CBV bind mechanism | 0x00035AED | 0x00000001 DX12_CBV_BIND_MODE_LEGACY |
| rBAR - Enable | 0x000F00BA | 0x00000001 Enabled |
| Sharpening - Value | 0x002ED8CD | 0x0000003C 0.60 |
| Sharpening - Ignore Film Grain | 0x002ED8CE | 0x00000011 0.17 |
| Experimental - Deferred Barrier Execution | 0x0049C741 | 0x00020020 0x00020020 |
| Experimental - Raygen Shader Inlining Mode | 0x0050A159 | 0x00000001 AUTO |
| NIS Allow | 0x00598949 | 0x0000000F Allow |
| Experimental - Pipeline Module Recompilation Limit | 0x005EC6EF | 0x00000020 0x00000020 |
| Indicator MFAA | 0x00666665 | 0x00000000 Off |
| Rebar Expr Modes | 0x00C09D09 | 0x00000002 Mode 2 |
| 0x00E942FE (Unknown) | 0x00E942FE | 0x00000001 0x00000001 |
| 0x10255BA6 (Driver) | 0x10255BA6 | 0x00000001 0x00000001 |
| Antialiasing - FXAA Enabled (predefined by NVIDIA) | 0x1034CB89 | 0x00000000 Disallowed |
| Freestyle Filters Allow | 0x1035DB89 | 0x00000001 Allow |
| CPU Expr Modes | 0x105E2A1D | 0x00000004 Mode 4 |
| Anisotropic Filtering - Mode | 0x10D2BB16 | 0x00000000 Application-controlled |
| Enable Application For Optimus | 0x10F9DC81 | 0x00000011 0x00000011 |
| 0x2062AF0C (OpenGL) | 0x2062AF0C | 0x00000001 0x00000001 |
| CUDA - Force P2 State | 0x50166C5E | 0x00000000 Off |
| Vertical Sync Expr Behaviors | 0x80857A28 | 0x00000001 Mode 1 |
Game menu or NPI: which wins?
We could not test the conflict. The game’s menu picks a DLSS mode and quality, and the NPI override rows ask the driver to supply a different library or preset. Set the quality you want in the menu first, then add the NPI preset, and check with the DLSS indicator.
Super Resolution presets
For what each preset is, see DLSS presets. To force one, set ↗ and ↗ in the game profile, as the override guide describes. We have no FPS cost per preset for this game.
Ray Reconstruction presets
NPI has ↗ for the Ray Reconstruction override and ↗ for its preset letter. We could not compare their results with path tracing.
Frame generation and Multi Frame Generation
Published tests found PC latency rising with the multiplier, for example 35.0 ms off and 46.6 ms at 2X in one RTX 5070 test. REPORTED · Tom's Hardware The rows and the evidence are on the frame generation page.
Blurry textures with DLSS: negative LOD bias
Texture Filtering - LOD Bias (DX) 0x00738E8F
- NVIDIA's recommendation
- -1.585 rounds to -1.6250
- Milder, without the extra -1
- -0.585 rounds to -0.6250
Also keep Texture Filtering - Negative LOD bias (0x0019BB68) on Allow, or the driver clamps negative values.
Runs in your browser. Nothing is uploaded.
The game should apply the right LOD bias by itself. The calculator gives NVIDIA’s formula for your DLSS mode and the NPI value if textures still look soft. See texture filtering and LOD bias for the method.
Recipes by GPU
No downloadable files. We could not test any GPU, so a recipe by GPU would be a guess. Start with the in-game menu and add one NPI row at a time.
Undo
Set the override rows back to Off and N/A, and reset any LOD bias row. Undo and reset has the steps.
Questions people ask
What is the best DLSS preset for Cyberpunk 2077?
We could not compare them. See the presets page for NVIDIA's guidance and published image comparisons, and check what runs with the DLSS indicator.
Which Ray Reconstruction preset reduces ghosting?
We could not test it. NPI has Ray Reconstruction override and preset rows, and the DLSS override guide explains them.
Does frame generation hurt latency in Cyberpunk?
Published tests show PC latency rising with each multiplier. For one RTX 5070 test it went from 35.0 ms to 46.6 ms at 2X. See the frame generation page.
Why do textures look blurry with DLSS?
The game should lower texture LOD bias for the render scale. If not, our LOD bias calculator gives NVIDIA's formula and the NPI value.
Sources
- NVIDIA driver 621.14 predefined profile database nvidia.com · accessed 8 Nov 2026 · official
- NVIDIA DLSS Super Resolution Programming Guide github.com · accessed 8 Nov 2026 · official
- Tom's Hardware tomshardware.com · accessed 8 Nov 2026 · reported
- Wccftech wccftech.com · accessed 8 Nov 2026 · reported